Games

Games

My main specialty is level design. I have studied Game Design and Development at the Utrecht School of Arts. When I was there I learned many things and got to practice my skills at level design while I was at it. I am now able to design games as well as provide level design for either existing games or games in development.

Here's a list of some projects I have worked on:

Project name:
MorePolygons: Grim

Description:
Grim is a student project, internally named Project Prologue and made using Unreal Development Kit. Within the timespan of about 6 months, our team created a vertical slice of a high-budget shooter. The team consisted of one concept artist, three 3D modelers a programmer and me for design.

The game features some mechanics which are uncommon in the first person shooter genre. Leaping gives players an edge in movement and weapon heat gives player something to take into account when firing their weapons. With a custom game mode Breach it's a fun and diverse 4 vs 4 player game.
My role:
Game design, level design & UI

Media:

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External links:


Project name:
Conflix

Description:
In Conflix you place different colored blocks on a field with interests. These colored blocks represent people with different interests, like water, food or political influence. The levels get harder: interests become more scarse and people will have preferred interests, making it a challenge to keep all groups of people satisfied. During some levels a message is displayed, explaining what type of conflict that level represents.

Conflix was made in Flash and also made for Android (mobile).
My role:
Game design & level design

Media:

Screenshot Screenshot

External links:


Project name:
Various projects

Description:
Here's a collection of some of the levels I've created throughout my time on this planet. I've made levels for plenty of games, but mostly first person shooter games.

Some of the editors/engines I have experience with:
  • Unreal Development Kit
  • Valve Hammer Editor 3.4/3.5 (Half-Life 1 and/or mods)
  • Source SDK - Valve Hammer Editor 4 (Half-Life 2 and/or mods)
  • Starcraft Campaign Editor
  • Warcraft III World Editor
  • DKII Editor (Dungeon Keeper II)
  • Unity
My role:
Level design

Media:
pp-climb - Grim level
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Portal 2 co-op level (made for a Portal mapping competition)
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Portal 2 singleplayer level (made for Portal 2: Backstock mod)
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ka_the_arena_myrun - Counter-Strike level (mapping competition winner)
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co_motion - Natural Selection level
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de_museum - Counter-Strike: Source level (collab with Martijn Prins)
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External links:


Project name:
Various projects

Description:
Most of these projects were school projects. I was responsible for game design in most of them. Note that most of these projects are unreleased or unfinished.
My role:
Game design

Media:
Digital Exposition - school project
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Extraordinarily Evil - school project
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Mediquest - school project
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External links:
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